Sunday, June 21, 2009

Idea background and game description .

Each day. as we leave the Bonn Institute of Technology, we see a lot of young people gathering inside the U-Bahn entrance meeting to practice their sport hobby – skateboarding. This was our inspiration.

For the DIS2 project we want to create a piece of software that can record, recognize and play the moves of a skateboarder. This way the teenagers can save the moments when they are proving their skills and physical condition among their friends but not only there. Also, in the context of the game, they will have different level and challenges they will have to complete.

In order to accomplish the recording part, we will need sensors – but what a better device than iPhone could-we use? It has accelerometer, immense programming capabilities and can be connected to Internet in order to send the gathered data.

In order to have the entire picture, not only the person should be recorded, but also the board. And since it has the most simple recordable move (because it is actually a plane in space) our initial idea was to place the iPhone on or in it – either create a custom board with protective shell for iPhone or encase the device into a protective hard shell and attach it to the board.

One other point of our game is that we want to follow the idea of “bringing the technology to the sports”, and not “bringing the sport to technology” which is followed now the famous Wii. Using a Wii, you can practice a sport but not in the real environment. The technology is present and the virtual reality created is very “un-real”. However, our game completes the real sport. You can practice in a real environment without sensing the technology present there just to register your performance. In every sport there are challenges you have to face but, moreover, you want to record your performance and possibly share it with others or compete with others.

We hope you will enjoy it!

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